Servers Update 2024.04.29
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Today we launched our anniversary, 10th server with the Deathmatch mode in the style of the Half-Life multiplayer! Veterans will like it, and those who are not familiar with the Half-Life will discover new gameplay model from the Killing Floor.
Some features:
- New map killbox (analogous to the same map from Half-Life).
- Crosshair for all types of weapons.
- Instant respawn.
- Random weapon spawns from the list and automatic perk selection based on the weapon + demolition grenade (for all perks).
- Fixed weapon damage not affected by perks (balance).
- No fall damage.
- Perk leveling is disabled on the server (but may be added in the future).
- Victory condition: get 100 frags.
- Servers with classic modes have been renamed to make them easier to find among the other project's servers:
- Noob Camp ➡️ Classic Normal.
- Condemned ➡️ Classic Hard.
- Mass Suicide ➡️ Classic Suicidal.
- Hellfire ➡️ Classic Hell.
- Each server name has also been appended with a number (#).
- Now all newcomers receive full Premium Status for the first 12 hours of gameplay.
- Each respawn now grants 3 seconds of god mode (applies to all servers).
- Crosshair added for all weapons on Gun Game and Deathmatch servers.
- Numerous minor fixes for the Gun Game server.
- Fixed a bug with bodies "hanging" after death.
- Physics of explosions: now explosions repel not only zombies but also players.
- Original
Husk Gun
firing mode returned with some improvements (rate of fire and damage on long holds). - Improved mirror damage (friendly fire) system.
- Respawn system improved and optimized.
- Improved weapon distribution upon spawn.
- Increased damage for
Seeker Six
,Voodoo Doll
,Golden AK-47
. - Reduced rate of fire for
MP7M
. - Fixed a bug where mini-boss Legion would steal money into negatives.
Backpack
removed from the shop and now automatically granted only to Premium players (+5KG instead of +3KG).